Monday, January 28, 2013

DOFUS Magazine will be available in digital format in partnership with Cranberry Publishing Ltd!




Roubaix, France – 14th February, 2011 – The 1st edition of an international version of DOFUS magazine, the official magazine packed with everything you need to know about the universes created by ANKAMA, will be released on the 1st April, 2011.

ANKAMA would like to announce the release of a digital version of DOFUS Magazine, translated entirely into English and Spanish. This publication, which will be available on the dedicated web portal www.dofusmagazine.com every two months, in association with the British publisher Cranberry Publishing Ltd., will act as a guide book, artbook and an insight into behind the scenes at Ankama, all rolled into one.

DOFUS Magazine will bring you exclusive information about all ANKAMA products, including works in progress and video game walk throughs, pre-publication of the comics, tutorials, interviews with community members and background information for RPG players. This roughly 100 page is from now on, available internationally in digital format.

Two options, plenty of presents
The reader can choose between purchasing the magazine one issue at a time (€6.99 / $7.99 / £4.99 per issue), or taking out an annual subscription (€29.34 / $33.54 / £20.94 for 6 issues).
Each edition has its own lottery token, which will give the readers several in-game presents.
Those who take out an annual subscription will also receive a token to win a Khamelerost Dragoturkey and a Mini Wa. acheter des kamas

Pre-sale begins on the 4th February
You will be able to pre-purchase the magazine starting today, the 4th of February, on the website www.dofusmagazine.com, until the magazine’s release date in April.
Those who take out an annual subscription during this pre-sale period will also be rewarded with the Black Wab Set.(1)


The Readers
DOFUS magazine is aimed at both DOFUS fans and fans of video games alike. It will give you an insight into the video game creation process at one of the biggest independent games studios.
Whilst many MMORPG guidebooks become outdated very quickly, this magazine will show you the work in progress on all Ankama Games productions. Its aim is to allow you to follow the game’s evolution, so you can better appreciate the final result “in-game”. buy or sell GW2 items


About ANKAMA Group
Founded by Anthony Roux, Camille Chafer and Emmanuel Darras in Roubaix in 2001, ANKAMA is an independent group which produces digital creations and employs over 450 people. The international success of the group’s MMORPG DOFUS, with more than 40 million players, enabled ANKAMA to branch out into several related industries: online games, publishing, animations, web design, press, mobile phone services, video games for next gen’ consoles. ANKAMA is also developing Wakfu, a transmedia project composed of animated cartoon, video game, card game and comic book. For more information, visit our official website: www.ankama-group.com

Aboout DOFUS magazine
DOFUS Mag is a bimonthly combination of magazine and book, of about 100 pages, which provides you with news on all the latest developments at Ankama. This game guide and artbook rolled into one will unveil exclusive information on all ANKAMA productions: including work in progress and video game walkthroughs, pre-publication of the comics, tutorials, interviews with community members and background information for RPG fans.
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Thursday, January 17, 2013

Cinder Kitten Raises More Than $2.3 Million



(1)

     Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cinder Kitten pet, we've raised a total of more than $2.3 million USD to support the American Red Cross’s ongoing Super storm Sandy relief efforts. In December, we announced that for every Cinder Kitten purchased by December 31, 2012, 100% of the adoption fee would be going to assist victims of this disaster -- and the community embraced this fiery feline in droves, helping out a great cause in the process. Thanks again to everyone who helped make a difference.  

 (2)
  

    From left to right American Red Cross' Janet Whitcomb, Bill Blanning, and Don Voss, and from Blizzard CEO and cofounder Mike Morhaime, World of Warcraft Production Director J. Allen Brack, and Game Director Tom Chilton.

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Wednesday, January 9, 2013

The PVP core role Keeper with point map corresponding to resolve



III map parsing
    A. Forest of Niflhel
    This is the first maps of the tournament, to win a pair of map to advance to the next level, so familiar with the operation of this map is the first issue of the entry of players. Map sides two wild strange, kill monsters party will receive a reward of 25 points here suggest that the opening Do not eat wild strange. This is based on accounting for the point-based "conquer mode" When you take advantage of the Bunker has the advantage of consolidating the Party B occupied point, the best practice is to be able to win the midpoint of the primary target (special occupational configuration to keep two side first edge point based approach does not consider), because the home point of the midpoint of two points the intercropping support the practice will be more secure in general conditions (support short distance). Occupied a little more than the other conditions in wild strange 25 minutes, 25 seconds will be able to regain the midpoint teammates eat wild strange to play more small, group off it is not worth the candle, not only lost the midpoint more each other to win a lot of seckill points. The timing of the recommendation to eat wild strange seize the time when the other side is destroy mission has not been resurrected to eat, please point guardian optimistic teammates notice when the enemy's body disappears and pay attention to the movements of the enemy has been resurrected. I recommend this map you can use a large sword, keep the midpoint of Bunker many remote occupational like to utilize Keep rear the high threat Bunker far, this time the sword is very easy to use, can be the enemy of the above pull down so that the other can not take advantage of the terrain to your advantage.  buy or sell GW2 items

B. Legacy of the Foefire
     This is the the Championship second map, this additional score points is two Fangjiashan have a Lord with a bunch of creeps own Lord killed opponents opponent will get a reward of 150 points. Came to the opponent scores 350 points to pay special attention to their own door was not broken, and whether at any time Rush Lord. The focus of this map is that this is a "snowball, the rebirth of the distance from the point to the three-point distance, as well as between points are very close, so the first wave of a very important battle. If the first wave is destroy mission after the other numerical superiority will rapidly rolling our family point disadvantage may be caused by the three full-out, it is very important to note. This map of the midpoint of the range is very large, so the midpoint guardian can have a relatively large space to dodge various AoE skills, is to pay attention to the other high-profile remote output on point, Bunker can move the position of point in , close to the direction of its own, so as to avoid by more unnecessary injury. Or if it is a large sword of Bunker big sword can be used to pull down the enemy from the high, if they are to pull the enemy is of the other Moriie point, depending on the situation to notice their own run fast, walk to the other home after opening the white (do not step into one's own color step down also restrain only need short time the opponent can not increase the score can).

C. Battle of Kyhlo
    This map is a map Championship last, you can get the gold box map related to this special place that has a catapult additional injuries map weapons. Catapults turning slow, plus to pound two side point required Charge time is relatively long, so many people will first use the catapult on the midpoint of the attack. The This map Shou midpoint of Bunker weapons coupled with a large hammer small sword / shield must be replaced by more Honor characteristics can be replaced by Two-Handed Mastery. When both Bunker confrontation in the middle, you need to pay close attention to myself and the other stations, catch the time to take advantage of a sledgehammer 4Banish hammer the opponent to the stairs below, followed by a sledgehammer 3Zealot's Embrace with a sledgehammer 5Ring of Warding prevent the other on point. If opponents can not use this time of small sword 2Flashing Blade the cis-back point, the point must be open white even open our colors. In addition to pay attention to their own position, but also to pay attention to the good situation and back weapons, if in a group of weapons can not use the sword and shield to knock down the stairs, is a very fatal mistake. The Bunker guardian must be good practice dodging catapults skills., Hear NPC shouting catapult, a few silent about 3-4 seconds or so will be smashed to roll timing, be sure to do a good job at the midpoint, and the weapons imprint Energy at this time you can feel a very large effect, can sustain endurance often do not have the status of a large number of enemies to teammates to contain live the other side of the catapult without being stoned. If Party B catapult teammates manipulation can communicate with his teammates when the catapult fired after using a sledgehammer 3Zealot's Embrace enemies body, the other party will not be able to use the tumble Dodge catapult attacks. Tips can set a hotkey used to receive weapons, due to the sledgehammer 4Banish the cast animation is very long, if put out will not hit the enemy, weapon sheathed canceled the cast only need 4 seconds CD will be able to recapture once.  gw2 gold

IV. Concluding Remarks
    Guardian be regarded as an easy to learn and difficult to master professional skills to use, very intuitive, so long as the master put the basic strokes in principle you can usually do a good job they have done the work. But very much want to be a strong guardian should pay attention to the small details, not only need to pay attention to the movements of the enemy to be optimistic teammates need to support protection. Relations system due to fall to the ground, the Guardian group firm at the end of the enemy and rescue teammates is indispensable.

Side talked about so much, just want to do a little thin cotton force fighting for promotion 2PVP fills Each team was not because of lack of Bunker not broke.

Wednesday, January 2, 2013


Diablo 3  PVP extension only more perfect
    I believe that reading PVP blog, in addition to the expectations of 1.07 in duel system, more for the extension of the whole system are disappointed. While we can understand and chose to postpone the game content to do more perfect, but as a notice and allowing the player to a long-awaited blog just announced such a message, it would be straightforward announced the postponement. Because no point specific information in the blog, for example, where the imbalance system overthrow redo, or what kind of serious problem causes a system is already done discloses game contents discarded.

    Players: First of all, I admit to spend more time to think about how to PVP do better is the right decision. If Blizzard feel that the current design does not meet the original intention, and then spend more time to think about what they say.

    For our community like Diablo 3's a game, you can not hurry to come up with some very perfect thing to fool the past. But I always feel that this game has some of the flavor of crashing withstand excessive expectations "Well it ye ??said, and then lost the game but still have to continue to make the game development completed prior sale.
Anyway, if developers feel that PVP is not yet complete, it would continue to do it, at least than throwing something terrible stuff out strong.


   We want to do try to perfect PVP

I can completely understand people how disappointed was delayed when it was discovered that the new content should be introduced, even before the preview was overthrown when. But I hope you can see how much we wish to D3 made the best game, give you the best updates. But the fact is that the team and mode of death can not meet our expectations for the game. Diablo 3 made of the best games of the only way is to ensure that each of our new features, every update are in line with expectations. If we arbitrarily come up with some common content or rush things work out, may temporarily satisfy the curiosity of some players, but in the long run is a very bad decision. Therefore, we would like to emphasize again that PVP will not be casually released, we are still trying to improve it. Why not first put out to attract the players attention and we feel involved in the test server?

   First of all, you will not all of the new features in the PTR or any other form of test to see. But this does not mean that PVP will not appear in the PTR server. Game developers (including Blizzard) process is in the public before the test, we will first conduct internal testing to see if it achieved the expected goals, if not, this content must be redone. Only when the internal test results in line with our expectations, this content will be released for public testing, to see if it truly is completed.

   Unfortunately, team death mode and not through internal testing, so had to be redone. This means D3 PVP feature finished it? Of course not, this means that PVP will appear in a brand-new look (as opposed to the mode of death). This is the PVP blog would like to convey to all the information. I spent a lot of time addressed to the recommendations of D3, you can go take a look.Diablo 3 Gold For Sale